Using Gamification for English Written Vocabulary Learning

  • Julian David Salcedo Mosquera et al.
Keywords: Gamification, English, learning, vocabulary.

Abstract

This qualitative, action-research and descriptive research takes advantage of the versatility of gamification for learning English vocabulary. Its objective is to analyze the incidence of the implementation of the gamification technique for the learning of English vocabulary in 4th grade students of the Santa Cecilia branch of the Institución Educativa Moderna de Tuluá. The study was developed in a group of 35 students and for its realization an intervention of 10 didactic sequences with gamified activities was implemented. The main result was that the students achieved 86% performance in the acquisition of the vocabulary studied, thus developing the ability to recognize an important set of words in basic phrases, as well as to identify useful questions and answers for an everyday conversation. Likewise, they were able to develop their ability to memorize more words and relate alphabetic symbols and sounds.

Published
2024-02-04
Section
Regular Issue